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How to get transparent iridescence using Cycles?

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I've succeeded getting iridescent with this Cycles node setup:

Physical iridescence in Cycles?

This did the job, however I need a transparent/clear iridescence like this

enter image description here

So I tried plugging the final output into a mix shader between Glass BDSF and transparent. However this still produces a black, barely iridescent material.

How can I get the results below from what I have? I don't want to use code but rather stay with nodes


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